파일명 | 용량 | 확장자 | 재생시간 | 해상도 |
---|---|---|---|---|
1. Introduction and Project Overview.flv | 11 M | FLV | - | - |
1.jpg | 52.1 K | JPG | - | - |
10. Continuing to integrate our shots together in Maya.flv | 30.7 M | FLV | - | - |
11. Creating low-quality previews in Composite for use in Maya.flv | 30 M | FLV | - | - |
12. Offsetting our cameras and image planes to play correctly.flv | 23.7 M | FLV | - | - |
13. Hand-matching a camera inside Maya.flv | 54.9 M | FLV | - | - |
14. Matching the table orientation on shot 1 cam.flv | 60.3 M | FLV | - | - |
15. Constraining a preview camera to move with our shots.flv | 38.2 M | FLV | - | - |
16. Testing our matchmove inside Maya and fixing any issues.flv | 55.2 M | FLV | - | - |
17. Modeling the pyramid asset.flv | 48.8 M | FLV | - | - |
18. Extruding and Beveling our pyramid.flv | 49.8 M | FLV | - | - |
19. Modeling the interior of the pyramid.flv | 55.7 M | FLV | - | - |
2. Examining the shots and the footage.flv | 25.7 M | FLV | - | - |
20. Animating the first shot - Pyramid sliding across the table.flv | 72.1 M | FLV | - | - |
21. Animating the second shot - Pyramid opens.flv | 69.2 M | FLV | - | - |
22. Creating emitters for our nParticles.flv | 50.5 M | FLV | - | - |
23. Animating the emitters in sync with the doors opening.flv | 27.3 M | FLV | - | - |
24. Adding Newton and Drag forces to draw our particles into the air.flv | 32 M | FLV | - | - |
25. Keeping our nParticles in the pyramid and creating a vortex.flv | 33.1 M | FLV | - | - |
26. Creating the goal models for our particles.flv | 46.9 M | FLV | - | - |
27. Animating the goals on and off to create the transitions.flv | 49 M | FLV | - | - |
28. Using a Gravity force to create falling particles.flv | 32.2 M | FLV | - | - |
29. Caching our particles and instancing geometry.flv | 43.3 M | FLV | - | - |
3. Creating a plan to keep our shots consistent for Maya.flv | 25.8 M | FLV | - | - |
30. Bringing in our HDR image for indirect lighting.flv | 31.6 M | FLV | - | - |
31. Adding direct lighting sources.flv | 27.7 M | FLV | - | - |
32. Creating a material for our pyramid.flv | 45.4 M | FLV | - | - |
33. Using projection techniques to vary particle color by distance.flv | 49.8 M | FLV | - | - |
34. Animating the particle projection to stay with our particles.flv | 35.9 M | FLV | - | - |
35. Animating the particle ramp and beginning our table shader.flv | 21.3 M | FLV | - | - |
36. Creating a clean plate and reflection map for shot 1.flv | 35.3 M | FLV | - | - |
37. Projecting our reflection map onto our geometry.flv | 29.5 M | FLV | - | - |
38. Setting up basic render passes and layers.flv | 14.6 M | FLV | - | - |
39. Changing our Ambient Occlusion pass for the best results.flv | 24.4 M | FLV | - | - |
4. Manually tracking shot two.flv | 47.6 M | FLV | - | - |
40. Choosing the file type and frame buffer for compositing.flv | 21.2 M | FLV | - | - |
41. Rendering with multiple cameras and fixing the preview cam.flv | 20.2 M | FLV | - | - |
42. Overriding render layers to render each camera separately.flv | 22.6 M | FLV | - | - |
43. Creating a layer to output a particle matte pass.flv | 17.5 M | FLV | - | - |
44. Creating the reflection height shader and pass.flv | 35.9 M | FLV | - | - |
45. Doing final checks on render settings and batch rendering.flv | 23.5 M | FLV | - | - |
46. Dealing with mental ray® 'out of memory' errors.flv | 12.1 M | FLV | - | - |
47. Color correcting our shots for consistency in Nuke.flv | 41.4 M | FLV | - | - |
48. Using a ColorLookup and ColorCorrect to push our footage.flv | 31.8 M | FLV | - | - |
49. Fixing shot 3 with color correction and Keyer nodes.flv | 46.8 M | FLV | - | - |
5. Manually tracking shot three.flv | 30.2 M | FLV | - | - |
50. Reusing color correction nodes to save time on shot 4.flv | 32.3 M | FLV | - | - |
51. Using a luma keyer to darken our scene in shot 5.flv | 37.9 M | FLV | - | - |
52. Tracking the table and combining keys to finish shot 5.flv | 46.8 M | FLV | - | - |
53. Breaking apart our EXR into passes and setting the colorspace.flv | 26.1 M | FLV | - | - |
54. Combining our basic color passes and specularity.flv | 27 M | FLV | - | - |
55. Combining passes to create a proper foreground alpha.flv | 22.9 M | FLV | - | - |
56. Using our Clean Plate to fix shot 1.flv | 31.8 M | FLV | - | - |
57. Adding DOF and dilating our pass to fix edge issues.flv | 36.8 M | FLV | - | - |
58. Adding motion blur using our motion vector pass.flv | 36.5 M | FLV | - | - |
59. Lightwrapping and blurring to composite with background.flv | 27.8 M | FLV | - | - |
6. Manually tracking shot four.flv | 44.9 M | FLV | - | - |
60. Adding the reflection to our background.flv | 53.5 M | FLV | - | - |
61. Tweaking the reflection and adding AO to the background.flv | 36.7 M | FLV | - | - |
62. Using Keying techniques to fix depth in shot 2.flv | 46.1 M | FLV | - | - |
63. Creating an expansive ground shadow using existing images.flv | 45.9 M | FLV | - | - |
64. Blurring our Depth and Motion Vectors for a soft look.flv | 30.6 M | FLV | - | - |
65. Painting out the visible markers using RotoPaint.flv | 25.4 M | FLV | - | - |
66. Using the particle matte to color correct our particles.flv | 18 M | FLV | - | - |
67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv | 34.4 M | FLV | - | - |
68. Adding larger ground ambient occluion.flv | 36.9 M | FLV | - | - |
69. RotoPainting markers out of the background.flv | 26.3 M | FLV | - | - |
7. Creating the coordinate system for shot four.flv | 16.4 M | FLV | - | - |
70. Converting Shot 3 to Shot 4 and making color tweaks.flv | 27.6 M | FLV | - | - |
71. Using RotoPaint to fix background errors.flv | 52.7 M | FLV | - | - |
72. Converting shot 4 to shot 5 and fixing alpha issues.flv | 35.6 M | FLV | - | - |
73. Animating the particle color correction during the fall.flv | 45.7 M | FLV | - | - |
74. RotoPainting markers and viewing the final shots.flv | 23.6 M | FLV | - | - |
8. Manually tracking shot five.flv | 51.3 M | FLV | - | - |
9. Integrating our various matchmoves into one scene.flv | 38.5 M | FLV | - | - |
project_files.zip | 904.7 M | ZIP | - | - |
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