파일명 | 용량 | 확장자 | 재생시간 | 해상도 |
---|---|---|---|---|
#1 Introduction and Project Overview.flv | 11.9 M | FLV | - | - |
#10 3ds Max file management.flv | 54 M | FLV | - | - |
#11 Modeling Overview.flv | 8.5 M | FLV | - | - |
#12 Setting up reference images.flv | 43.9 M | FLV | - | - |
#13 Modeling the hull.flv | 68.3 M | FLV | - | - |
#14 Modeling the tail.flv | 52.9 M | FLV | - | - |
#15 Modeling the tail fins.flv | 90.2 M | FLV | - | - |
#16 Modeling the fenders.flv | 87.3 M | FLV | - | - |
#17 Modeling the jets.flv | 79.9 M | FLV | - | - |
#18 Modeling the hull top.flv | 67.6 M | FLV | - | - |
#19 Modeling the rotors.flv | 68.3 M | FLV | - | - |
#2 Breaking down the interface.flv | 73.6 M | FLV | - | - |
#20 Modeling the stabilizers for the rotors.flv | 90.7 M | FLV | - | - |
#21 Modeling the fan blade assembly.flv | 73.8 M | FLV | - | - |
#22 Assembling the rotor parts.flv | 78.4 M | FLV | - | - |
#23 Modeling the rear landing gear.flv | 76.4 M | FLV | - | - |
#24 Modeling the front landing gear.flv | 30 M | FLV | - | - |
#25 Adding the hull details.flv | 47.5 M | FLV | - | - |
#26 Modeling the gun turret.flv | 66.8 M | FLV | - | - |
#27 Using symmetry and mirror.flv | 76.7 M | FLV | - | - |
#28 Modeling any final details.flv | 101.9 M | FLV | - | - |
#29 Using smoothing techniques.flv | 91.4 M | FLV | - | - |
#3 Modifying the workspace.flv | 41.2 M | FLV | - | - |
#30 Material Overview.flv | 37.9 M | FLV | - | - |
#31 Adding materials to specific polygons.flv | 46 M | FLV | - | - |
#32 Using procedural textures.flv | 34.4 M | FLV | - | - |
#33 Nesting procedural textures.flv | 43.2 M | FLV | - | - |
#34 UV Basics.flv | 68.6 M | FLV | - | - |
#35 Bump map basics.flv | 33.2 M | FLV | - | - |
#36 Creating a complex UV.flv | 76.2 M | FLV | - | - |
#37 Managing symmetrical UVs.flv | 98.9 M | FLV | - | - |
#38 Exporting UVs.flv | 41.6 M | FLV | - | - |
#39 Rigging Overview.flv | 4.8 M | FLV | - | - |
#4 Viewport navigation.flv | 48.7 M | FLV | - | - |
#40 Cleaning up the asset working with groups and layers.flv | 101.8 M | FLV | - | - |
#41 Modifying pivots in 3ds Max.flv | 53.3 M | FLV | - | - |
#42 Building control objects.flv | 56.3 M | FLV | - | - |
#43 Creating custom parameters.flv | 40 M | FLV | - | - |
#44 Wiring parameters.flv | 64.6 M | FLV | - | - |
#45 Working with expressions.flv | 61.9 M | FLV | - | - |
#46 Controlling parameters with 3ds Max's Reaction Manager.flv | 52.5 M | FLV | - | - |
#47 Rigging the airship's front landing gear.flv | 43.4 M | FLV | - | - |
#48 Creating bone systems.flv | 86.5 M | FLV | - | - |
#49 Understanding inverse kinematics.flv | 48.9 M | FLV | - | - |
#5 Viewport render modes.flv | 31.8 M | FLV | - | - |
#50 Enveloping geometry.flv | 51 M | FLV | - | - |
#51 Making your rigs animator-friendly.flv | 24 M | FLV | - | - |
#52 Animation Overview.flv | 5.7 M | FLV | - | - |
#53 Creating and editing keyframes on the TrackBar.flv | 62.9 M | FLV | - | - |
#54 Managing keyframes in the Curve Editor cycling animations infinitely.flv | 61.9 M | FLV | - | - |
#55 Path animation.flv | 57.2 M | FLV | - | - |
#56 Simulating crowds with Populate.flv | 25.9 M | FLV | - | - |
#57 Starting on the flight sequence.flv | 56.4 M | FLV | - | - |
#58 Finalizing the airship's blocking pass.flv | 63.4 M | FLV | - | - |
#59 Completing the movements of the airship's body.flv | 98.5 M | FLV | - | - |
#6 Selecting objects.flv | 32.4 M | FLV | - | - |
#60 Enhancing our animation with Secondary Action.flv | 54.3 M | FLV | - | - |
#61 Wrapping up our work on the airship.flv | 64.8 M | FLV | - | - |
#62 Adding a shot camera.flv | 103.8 M | FLV | - | - |
#63 Completing our shot creating real-time previews in 3ds Max.flv | 48.1 M | FLV | - | - |
#64 Dynamics Overview.flv | 5.1 M | FLV | - | - |
#65 Creating particles in 3ds Max.flv | 51.1 M | FLV | - | - |
#66 Fine-tuning particle behavior.flv | 41.5 M | FLV | - | - |
#67 Creating particle collisions.flv | 64.9 M | FLV | - | - |
#68 Basic particle shading.flv | 39.7 M | FLV | - | - |
#69 Finalizing particle shading.flv | 42.2 M | FLV | - | - |
#7 Creating objects.flv | 55.2 M | FLV | - | - |
#70 Rendering Overview.flv | 6.6 M | FLV | - | - |
#71 Overview of 3ds Max light types.flv | 61.2 M | FLV | - | - |
#72 Basic attributes of 3ds Max lights.flv | 60.6 M | FLV | - | - |
#73 Working with shadows.flv | 52.7 M | FLV | - | - |
#74 Image-based lighting in 3ds Max.flv | 97.6 M | FLV | - | - |
#75 Adjusting the Rendering Controls for 3ds Max objects.flv | 37.2 M | FLV | - | - |
#76 Rendering with mental ray materials in 3ds Max.flv | 46.6 M | FLV | - | - |
#77 Creating custom material libraries in 3ds Max.flv | 92.5 M | FLV | - | - |
#78 Rendering the final sequence from 3ds Max.flv | 97.1 M | FLV | - | - |
#8 Grouping and Parenting.flv | 60.9 M | FLV | - | - |
#9 Subobject modes.flv | 59.3 M | FLV | - | - |
1.jpg | 19.3 K | JPG | - | - |
2.jpg | 38.4 K | JPG | - | - |
3.jpg | 37.3 K | JPG | - | - |
project_files.zip | 229.5 M | ZIP | - | - |
파일캐스트는 언제어디서나 모바일로 실시간 감상이 가능합니다.