파일명 | 용량 | 확장자 | 재생시간 | 해상도 |
---|---|---|---|---|
01_Introduction_and_project_overview.flv | 6.6 M | FLV | - | - |
02_Defining_the_main_shape_with_DynaMesh.flv | 154.3 M | FLV | - | - |
03_Continuing_to_shape_our_character.flv | 65 M | FLV | - | - |
04_Building_our_character's_legs.flv | 104.9 M | FLV | - | - |
05_Starting_to_make_the_clothes_in_3ds_Max.flv | 153.9 M | FLV | - | - |
06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv | 32.6 M | FLV | - | - |
07_Making_new_elements_for_our_model.flv | 106.4 M | FLV | - | - |
08_Continuing_to_refine_the_base_elements.flv | 55.5 M | FLV | - | - |
09_Using_Transpose_Master_to_rotate_the_arm.flv | 105.3 M | FLV | - | - |
1.jpg | 73.2 K | JPG | - | - |
10_Separating_the_armor_from_the_arm.flv | 40.2 M | FLV | - | - |
11_Making_the_refined_high_poly_armor.flv | 62.9 M | FLV | - | - |
12_Continuing_to_make_a_high_poly_version_of_the_armor.flv | 42.6 M | FLV | - | - |
13_Adding_detail_to_the_armor.flv | 58.7 M | FLV | - | - |
14_Building_in_more_armor_detail_in_3ds_Max.flv | 20.8 M | FLV | - | - |
15_Starting_to_detail_the_head_in_ZBrush.flv | 52 M | FLV | - | - |
16_Continuing_to_refine_the_head.flv | 20.2 M | FLV | - | - |
17_Adding_more_detail_to_the_head.flv | 14.2 M | FLV | - | - |
18_Rotating_the_head_and_sketching_the_hair.flv | 52.4 M | FLV | - | - |
19_Sending_the_bracelet_mesh_to_3ds_Max.flv | 40.9 M | FLV | - | - |
2.jpg | 66.2 K | JPG | - | - |
20_Starting_to_retopologize_the_arm_plate.flv | 66.7 M | FLV | - | - |
21_Beginning_to_tweak_the_arm_plate_shape.flv | 55.5 M | FLV | - | - |
22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv | 44.8 M | FLV | - | - |
23_Starting_to_tweak_the_clothes.flv | 63.6 M | FLV | - | - |
24_Adding_some_other_cloth_elements.flv | 94.8 M | FLV | - | - |
25_Creating_a_rope_in_3ds_Max.flv | 88.7 M | FLV | - | - |
26_Modeling_a_belt_strap_for_our_character.flv | 29.3 M | FLV | - | - |
27_Refining_the_belt_buckle.flv | 57.2 M | FLV | - | - |
28_Continuing_to_refine_the_belt_buckle.flv | 50 M | FLV | - | - |
29_Adding_details_to_the_clothes.flv | 62.3 M | FLV | - | - |
30_Building_in_some_details_to_the_metal_armor.flv | 109.6 M | FLV | - | - |
31_Continuing_to_add_details_to_the_metal_armor.flv | 35.4 M | FLV | - | - |
32_Defining_the_arm_shape.flv | 175.3 M | FLV | - | - |
33_Adding_a_piece_of_armor_on_the_arms.flv | 64.1 M | FLV | - | - |
34_Redefining_the_armor_in_ZBrush.flv | 28.2 M | FLV | - | - |
35_Continuing_to_tweak_the_shape_of_the_armor.flv | 70.1 M | FLV | - | - |
36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv | 11.9 M | FLV | - | - |
37_Adding_scratches_and_imperfections_to_the_armor.flv | 118.2 M | FLV | - | - |
38_Creating_imperfections_on_our_character's_face.flv | 45.1 M | FLV | - | - |
39_Sending_the_high_poly_mesh_to_3ds_Max.flv | 117.9 M | FLV | - | - |
40_Working_on_our_final_low_polygon_mesh.flv | 105.3 M | FLV | - | - |
41_Modeling_the_final_arm_mesh.flv | 29.9 M | FLV | - | - |
42_Starting_to_model_the_low_polygon_clothes.flv | 71.6 M | FLV | - | - |
43_Finishing_our_character's_clothes.flv | 24.3 M | FLV | - | - |
44_Creating_UV_maps_for_the_torso.flv | 61.7 M | FLV | - | - |
45_Continuing_to_unwrap_the_UVs_for_our_character.flv | 41.7 M | FLV | - | - |
46_Rearranging_the_UVs_in_3ds_Max.flv | 16 M | FLV | - | - |
47_Unwrapping_the_UVs_for_the_head.flv | 31.5 M | FLV | - | - |
48_Baking_the_normal_and_occlusion_maps.flv | 24.7 M | FLV | - | - |
49_Applying_the_normal_and_occlusion_maps_to_the_head.flv | 34 M | FLV | - | - |
50_Combining_our_maps_in_Photoshop.flv | 18.8 M | FLV | - | - |
51_Projecting_our_masks_in_3ds_Max.flv | 19.8 M | FLV | - | - |
52_Starting_to_make_the_base_textures_in_Photoshop.flv | 32.3 M | FLV | - | - |
53_Creating_the_base_colors_for_our_character's_head.flv | 27 M | FLV | - | - |
54_Painting_base_colors_for_our_character's_clothes.flv | 28.8 M | FLV | - | - |
55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv | 12 M | FLV | - | - |
56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv | 63.3 M | FLV | - | - |
57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv | 59.7 M | FLV | - | - |
58_Refining_our_character's_hair_texture.flv | 45.8 M | FLV | - | - |
59_Detailing_the_armor_textures_in_Photoshop.flv | 48.9 M | FLV | - | - |
60_Adding_some_refinement_to_the_cloth_textures.flv | 70.7 M | FLV | - | - |
61_Continuing_to_refine_the_cloth_textures.flv | 42.1 M | FLV | - | - |
62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv | 55.6 M | FLV | - | - |
63_Finishing_the_fur_for_our_character.flv | 40.3 M | FLV | - | - |
64_Finalizing_our_character's_hair.flv | 32.6 M | FLV | - | - |
65_Making_specular_and_gloss_maps.flv | 27.5 M | FLV | - | - |
66_Finishing_our_specular_and_gloss_maps.flv | 15.5 M | FLV | - | - |
67_Creating_specular_and_gloss_maps_for_the_head.flv | 44.4 M | FLV | - | - |
68_Reviewing_our_final_render.flv | 27.5 M | FLV | - | - |
project_files.zip | 23 M | ZIP | - | - |
파일캐스트는 언제어디서나 모바일로 실시간 감상이 가능합니다.