[모델링 소스] Unreal Engine 4 Marketplace - Bundle
3 Jan 2019
Ability Casting
System
Note:
4.19 now works on single, coop and dedicated server builds.
This
add-on includes the functionality to cast, cancel and hold out abilities and
then apply effects on any character that has the "Ability Component" attached to
them.
Press
a # to load the ability. LMB to cast, RMB to cancel.
Casting
mechanics for each ability are easily configurable inside the
AbilitiesDataTable.
Includes
10 Example Abilities:
1
Fireball with a knock back
2
Poison ball with poison over time
3
Fire Bolt
4
Frost Bolt
5
Wall of Fire
6
Magical Shield
7
Exploding Blast
8
Heal Other
9
Heal Self
0
Resurrect
Easy
to replicate and comes with Projectile_base bolt_base, Base_AoE.
Create
a child component and apply your own code or make your own base_ability class to
create children from.
The
"Character System Component" includes a status, death, resurrection, and
regeneration system.
The
ability system can work with any game as a Spell Casting System or way to create
a progress bar along side an action.
This
is an 'Add-on' meaning you can add it to any existing project instantly.
Technical
Details
Ability
&Effect Casting System
Character
Status System With HP/Mana/Stamina
5
Damage Types
10
Example Abilities
15
Example Effects
Fully
Authoritative Server for Dedicated Host Games
Works
on Single, Coop, and Dedicated Builds
Number
of Blueprints:
2
Components
1
FL
1
ML
10
Ability BP's
15
Effect BP's
5
Damage Types
9
GUI's
1
Character
1
Level
1
Game Mode
Ivy
Foliage Pack 4K v4.21
This
pack contains 7 mesh, 2 textures, and 1 material. You can use this pack as
foliage on buildings, or on ground.
Technical
Details
Texture
Sizes:
1
4K Difuse
1 4K Normalmap
Collision:
No
Vertex
Count: 120-30
LODs:
No
Number
of Meshes: 7
Number
of Materials and Material Instances: 1
Number
of Textures: 2
Supported
Development Platforms: Windows
Supported
Target Build Platforms: Windows
Asset
version: 4.21
Rama’s
Melee Weapon Plugin
This
plugin adds a melee weapon system to your game with customizable per-bone
collision detection!
Rama’s
Melee Weapon plugin has these powerful Features:
1.
Ability to specify exactly which parts of a weapon’s physics asset deal
damage.
2.
Complete control over which parts of a swing animation deal the damage, allowing
you to ignore the wind up and wind down from a swing animation, through the use
of UE4 animation notifies.
3.
Per-bone accuracy, so you can know exactly which bones of a character mesh were
hit by the weapon!
4.
My very own custom PhysX core coding, so that efficient volume shapes are used
to represent the weapon’s collision as it swings through the air. I went deep
into Nvidia’s PhysX system and wrote a lot of custom code to make this system as
efficient and customizeable as possible! I added a lot of code to draw PhysX
shapes in the editor and during runtime so you can see exactly what my Rama
Melee Plugin is doing!
5.
The whole system can be utilized entirely in Blueprints, but my plugin includes
all the source code so you can extend every part of my system, including the
hardcore PhysX coding! I have many videos demonstrating the usefulness and
mechanics of this plugin here.
Technical
Details
List
of Modules:
?
RamaMeleePlugin (Runtime)
Intended
Platforms: Desktop, should work in VR no issue, and on console and Mobile as the
product mainly works with PhysX engine + Blueprints
Platforms
Tested: Desktop
Spell
and Damage System v4.21
The
system is designed to be used with any game that needs advanced damage system.
This includes RPG, FPS, MOBA, MMOs … The spell system is built on top of the
damage system so you can use either one or both if you want to. Spell casting
system is also included!
Core
features:
? different spell type templates: projectile, lock-on projectile,
direct spell, area of effect, spell following ground, link spell
? enhanced
damage system with very flexible modifiers (buff and debuffs): increase/decrease
of damage, healing, critical strike, critical strike chance …
? modifiers
also effect other properties of the actor: speed, casting speed, movement, is it
in control …
? working examples with unique effects: there are over 15 unique
game-ready spells and modifiers implemented
? full support for networked game
with prediction
? casting component with proper resource handling that makes
it easy to also cast abilities
? built so it is easy to setup and
prototype
? data based spell, ability casting and modifier description so you
can load properties from cvs file
Technical Details
The
package contains (without Demo content):
? Blueprint Library for extended
damage system (can be used separately from the spells, only depends on the
modifiers)
? 12 Blueprints
? 3 Blueprint interfaces
? 3 Blueprint
structures
? 27 particle effects (explosions are modified Epic’s assets
needed for the demo but other are unique), 34 materials and material instances
used mostly by particle effects
? 3 vector fields
Demo
example contains working examples of spells where some, but far from all
possibilities are used. The demo content also contains fully functional
character that uses the casting system. A very simple user interface is also
implemented. All the above features fully support networking.
The
system also has extended documentation with 13 tutorial blueprints that give you
the overview of the system and help you make your first spell/modifier or
character cast something.
Old
Train Factory
Abandoned
train factories, covered with green plants. All kinds of discarded items: train,
track, working platform, steel pipe, window, etc. Filled with traces of human
abandonment.
Basically,
all of the building blocks are modular, easy to splice. Such as: walls, doors,
windows and pipes.
The
ground is a few blocks of model splicing, in order to facilitate the vertex
color rendering,
Time is defined as the noon, strong sunlight
Technical
Details
Physically-Based
Rendering: Yes
Collision: Yes, automatic /Partial manual
LODs:
No
Number of Textures: 85
Number of Meshes: 129
Number of materials and
Instances: 61
Intended Platforms: Desktop, Console, VR
Platforms Tested:
Windows PC
Documentation Included: No