[모델링 소스] Unreal Engine 4 Marketplace Bundle 1
Mar 2019
Tropical
Village
Tropical
Village is a high quality nature and modular huts pack with over 230 assets to
build a beautiful and lush nature scene. The bamboo and metal huts can be built
using hyper modular pieces to hyper modular pieces to create a multi-level
interior and exterior building. Populate your Tropical area with over 85 props
and vegetation assets ranging from oil drums, rocks, banana plant, and fishing
boats.
Features:
?
Ability to create multi-level floors with interiors ? we give you hyper modular
pieces that can be mixed and match to create an endless variety of building
huts
? Dynamic Material ? range of parameters that can be adjusted to give a
large variety of different visuals for any of the assets
? Smart Tintable
Materials ? foliage has parameters to adjust roughness, subsurface scattering,
and tint.
? Triplanar mapped rocks ? allows for texture fidelity to stay
consistent no matter what the scale of the model
? Tileable terrain textures
? paint walkways and dirt paths, help break up ground with variation. Also comes
with height blended rock faces.
? Tons of vegetation ? coconut palms, banana
trees, ground plants, leaves, bamboo, avocado trees, etc.to help fill up your
scene
? LOD states for trees &props
Asset
List:
Around 35 Prop Assets (each with full LODs)
Over 100 hyper modular
pieces for huts
50 Vegetation Assets (Catcus, Palm, etc.)
Ambient
World Sounds
Polycount:
Trees:
500-6500 (LODs decrease in 50% increments)
Ground Plants: 100-2500
Props:
250-3500 (LODs decrease in 50% increments)
Hut parts: 250-500
Texture
Sizes:
Terrain: 2048x2048s
Trees:2048x2048s
Ground Plants:
2048x2048s
Props: 2048x2048s
House pieces: 2048x2048s
Intended
Platform: PC
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Low
Poly Stylized Environment
All
variety of assets to build a Lowpoly Environment. Base colored 160, textured 160
3d meshes. Perfect for quick prototyping or any stylized final product All
materials are tweakable and can be customized with new textures or colors.
Features:
?
320 (160 meshes with color materials + 160 same meshes with group textured
uvs)
?
All materials are easy tweakable and can be customized with new textures or
colors
?
Automated landscape (with material functions) + paintable landscape layers +
paint ready foliage types + paintable landscape grass
?
Double sided foliage materials with subsurface &color correction
settings
?
Water (with waves/puddles settings ? auto edge detection and coloring on shores
? depth color variations)
?
Wind option for all of the materials ? Snow option (auto snow cover by
calculating the curve angles of the landscape)
?
2nd overlay texture option for all of the materials. Noise texture is optional
(can be closed)
?
Wide collection of lowpoly stylized models (with proper uvs)
?
Fully loaded demo level map (showed on screenshots) ? Character Model rigged and
ready for using with 3rd person 1st person character BPs
?
1 vehicle is rigged and ready for using with vehicle BPs
?
Fire particles, skybox &clouds texture
Technical Details
Scaled
to Epic Skeleton? Yes
PBR:
Yes
Number
of Textures: 25
Texture
sizes: 512 to 2k
Collision:
Yes (hand placed basic shape collision objects) (complex objects auto
generated)
Vertex
Count:
?
Trees- 100 to 1000, 1 set of trees 1k to 5k
?
Foliage- bushes 80 to 200, grass- 18 to 400
?
Rocks- 40 to 280 ? Cliffs- 100 to 340 ? Mountains- 100 to 1500
?
Camping Tools ? 80 to 600 ? Character ?456
?
Vehicles- 400 to 1000 LODs: no
Number
of Meshes: 320 (160 meshes with color materials + 160 same meshes with group
textured uvs)
Number
of Master materials: 5
Number
of instanced materials: 70
Intended
Platform: PC / PS4 / Xbox / Mobile / VR
Platforms
Tested: PC
Documentation:
No
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2
Bone IK Foot Placement System
Keep
your feet on the ground! This component will do just that by doing a line trace
from each foot. It also adjusts the hip down if needed to allow the feet to
touch the ground.
No
IK bones required! This will work with the default animations, the free starter
pack animations and more!
Each
foot has a line trace to position them independently. Also offsets pelvis/hip
bone to allow foot to touch lower ground.
Example
project also has replicated events for Walk, Run, and Sprint. Crouch is also
included, and the capsule has a smooth re-size transition
Technical
Details
Features:
?
Commented, Easy To Understand Blueprints
? Multiplayer Support
? Uses
Actor Component, Easily Add To Your Character
? Easy blueprint
migration
Includes:
?
Example project with Walk, strafe, and crouch
? Actor component for easy
implementation
? UMG With Debug Information
? Example crouch state (Smooth
re-size of capsule)
? Uses Epic’s default and Anim Starter Pack
animations
Changelog:
v1.0.4
?
Removed unused variables
? Fixed compatibility with 4.11
? Dropped support
for 4.8, 4.9, and 4.10
v1.0.3
?
Added more comments
? Added input esc to quit game
? Small bug fixes
v1.0.2
?
Simplified project and removed unneeded features
? Added interface and
removed unneeded casts
? Changed camera to rotate around player while not
moving
? Enables UseControllerDesiredRotation when moving
This smooth
rotates character to face forward
? Added Mode Enum for FootPlacement
?
Reorganized to ease code migration
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UE4
Materials Pack Vol. 1
A
collection of high quality materials for use in Unreal Engine 4. First volume
includes metals, wood, concrete, plastics, water, and car paint.