01_Introduction_and_project_overview.flv
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6.6 M |
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02_Defining_the_main_shape_with_DynaMesh.flv
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154.3 M |
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03_Continuing_to_shape_our_character.flv
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65 M |
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04_Building_our_character's_legs.flv
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104.9 M |
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05_Starting_to_make_the_clothes_in_3ds_Max.flv
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153.9 M |
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06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv
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32.6 M |
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07_Making_new_elements_for_our_model.flv
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106.4 M |
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08_Continuing_to_refine_the_base_elements.flv
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55.5 M |
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09_Using_Transpose_Master_to_rotate_the_arm.flv
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105.3 M |
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1.jpg
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73.2 K |
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10_Separating_the_armor_from_the_arm.flv
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40.2 M |
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11_Making_the_refined_high_poly_armor.flv
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62.9 M |
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12_Continuing_to_make_a_high_poly_version_of_the_armor.flv
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42.6 M |
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13_Adding_detail_to_the_armor.flv
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58.7 M |
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14_Building_in_more_armor_detail_in_3ds_Max.flv
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20.8 M |
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15_Starting_to_detail_the_head_in_ZBrush.flv
|
52 M |
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16_Continuing_to_refine_the_head.flv
|
20.2 M |
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17_Adding_more_detail_to_the_head.flv
|
14.2 M |
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18_Rotating_the_head_and_sketching_the_hair.flv
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52.4 M |
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19_Sending_the_bracelet_mesh_to_3ds_Max.flv
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40.9 M |
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2.jpg
|
66.2 K |
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20_Starting_to_retopologize_the_arm_plate.flv
|
66.7 M |
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21_Beginning_to_tweak_the_arm_plate_shape.flv
|
55.5 M |
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22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv
|
44.8 M |
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23_Starting_to_tweak_the_clothes.flv
|
63.6 M |
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24_Adding_some_other_cloth_elements.flv
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94.8 M |
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25_Creating_a_rope_in_3ds_Max.flv
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88.7 M |
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26_Modeling_a_belt_strap_for_our_character.flv
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29.3 M |
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27_Refining_the_belt_buckle.flv
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57.2 M |
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28_Continuing_to_refine_the_belt_buckle.flv
|
50 M |
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29_Adding_details_to_the_clothes.flv
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62.3 M |
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30_Building_in_some_details_to_the_metal_armor.flv
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109.6 M |
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31_Continuing_to_add_details_to_the_metal_armor.flv
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35.4 M |
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32_Defining_the_arm_shape.flv
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175.3 M |
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33_Adding_a_piece_of_armor_on_the_arms.flv
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64.1 M |
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34_Redefining_the_armor_in_ZBrush.flv
|
28.2 M |
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35_Continuing_to_tweak_the_shape_of_the_armor.flv
|
70.1 M |
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36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv
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11.9 M |
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37_Adding_scratches_and_imperfections_to_the_armor.flv
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118.2 M |
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38_Creating_imperfections_on_our_character's_face.flv
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45.1 M |
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39_Sending_the_high_poly_mesh_to_3ds_Max.flv
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117.9 M |
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40_Working_on_our_final_low_polygon_mesh.flv
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105.3 M |
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41_Modeling_the_final_arm_mesh.flv
|
29.9 M |
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42_Starting_to_model_the_low_polygon_clothes.flv
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71.6 M |
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43_Finishing_our_character's_clothes.flv
|
24.3 M |
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44_Creating_UV_maps_for_the_torso.flv
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61.7 M |
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45_Continuing_to_unwrap_the_UVs_for_our_character.flv
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41.7 M |
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46_Rearranging_the_UVs_in_3ds_Max.flv
|
16 M |
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47_Unwrapping_the_UVs_for_the_head.flv
|
31.5 M |
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48_Baking_the_normal_and_occlusion_maps.flv
|
24.7 M |
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49_Applying_the_normal_and_occlusion_maps_to_the_head.flv
|
34 M |
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50_Combining_our_maps_in_Photoshop.flv
|
18.8 M |
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51_Projecting_our_masks_in_3ds_Max.flv
|
19.8 M |
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52_Starting_to_make_the_base_textures_in_Photoshop.flv
|
32.3 M |
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53_Creating_the_base_colors_for_our_character's_head.flv
|
27 M |
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54_Painting_base_colors_for_our_character's_clothes.flv
|
28.8 M |
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55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv
|
12 M |
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56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv
|
63.3 M |
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57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv
|
59.7 M |
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58_Refining_our_character's_hair_texture.flv
|
45.8 M |
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59_Detailing_the_armor_textures_in_Photoshop.flv
|
48.9 M |
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60_Adding_some_refinement_to_the_cloth_textures.flv
|
70.7 M |
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61_Continuing_to_refine_the_cloth_textures.flv
|
42.1 M |
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62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv
|
55.6 M |
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63_Finishing_the_fur_for_our_character.flv
|
40.3 M |
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64_Finalizing_our_character's_hair.flv
|
32.6 M |
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65_Making_specular_and_gloss_maps.flv
|
27.5 M |
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66_Finishing_our_specular_and_gloss_maps.flv
|
15.5 M |
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67_Creating_specular_and_gloss_maps_for_the_head.flv
|
44.4 M |
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68_Reviewing_our_final_render.flv
|
27.5 M |
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project_files.zip
|
23 M |
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