파일명 | 용량 | 재생시간 | 해상도 |
---|---|---|---|
Unreal Engine 4 Marketplace - Bundle 3 Jan 2019-iso.axx.up | 206.2 M | - | - |
ActiveX(액티브엑스)를 사용하지 않아, 빠르고 안전합니다.
파일캐스트 다운로더 설치하기 모든 브라우저 호환 용량 17MB 내 PC는 이미 파일캐스트가 설치되어있습니다. 설치 후 다운로드가 되지 않는다면 재설치를 권장합니다.※ ActiveX와 애드웨어가 없는 파일캐스트는 빠르고 가볍습니다. 다운로드가 되지 않는다면 반드시 파일캐스트를 설치해주세요.
다운로드 전 다시 한번 확인해주세요. 다운로드를 하려면 다운로드 전용 프로그램이 설치되어 있어야합니다.
파일캐스트 내려받기 프로그램 다운로드
[모델링 소스] Unreal Engine 4 Marketplace - Bundle
3 Jan 2019
Ability Casting
System
Note: 4.19 now works on single, coop and dedicated server builds.
This add-on includes the functionality to cast, cancel and hold out abilities and then apply effects on any character that has the "Ability Component" attached to them.
Press a # to load the ability. LMB to cast, RMB to cancel.
Casting mechanics for each ability are easily configurable inside the AbilitiesDataTable.
Includes 10 Example Abilities:
1 Fireball with a knock back
2 Poison ball with poison over time
3 Fire Bolt
4 Frost Bolt
5 Wall of Fire
6 Magical Shield
7 Exploding Blast
8 Heal Other
9 Heal Self
0 Resurrect
Easy
to replicate and comes with Projectile_base bolt_base, Base_AoE.
Create a child component and apply your own code or make your own base_ability class to create children from.
The "Character System Component" includes a status, death, resurrection, and regeneration system.
The ability system can work with any game as a Spell Casting System or way to create a progress bar along side an action.
This is an 'Add-on' meaning you can add it to any existing project instantly.
Technical Details
Ability &Effect Casting System
Character Status System With HP/Mana/Stamina
5 Damage Types
10 Example Abilities
15 Example Effects
Fully Authoritative Server for Dedicated Host Games
Works on Single, Coop, and Dedicated Builds
Number of Blueprints:
2 Components
1 FL
1 ML
10 Ability BP's
15 Effect BP's
5 Damage Types
9 GUI's
1 Character
1 Level
1 Game Mode
https://www.unrealengine.com/marketplace/ultimate-ability-casting-system-for-dedicated-servers
Ivy Foliage Pack 4K v4.21
This pack contains 7 mesh, 2 textures, and 1 material. You can use this pack as foliage on buildings, or on ground.
Technical Details
Texture Sizes:
1
4K Difuse
1 4K Normalmap
Collision: No
Vertex Count: 120-30
LODs: No
Number of Meshes: 7
Number of Materials and Material Instances: 1
Number of Textures: 2
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Asset version: 4.21
https://www.unrealengine.com/marketplace/ivy-foliage-pack-4k
Rama’s Melee Weapon Plugin
This plugin adds a melee weapon system to your game with customizable per-bone collision detection!
Rama’s Melee Weapon plugin has these powerful Features:
1. Ability to specify exactly which parts of a weapon’s physics asset deal damage.
2. Complete control over which parts of a swing animation deal the damage, allowing you to ignore the wind up and wind down from a swing animation, through the use of UE4 animation notifies.
3. Per-bone accuracy, so you can know exactly which bones of a character mesh were hit by the weapon!
4. My very own custom PhysX core coding, so that efficient volume shapes are used to represent the weapon’s collision as it swings through the air. I went deep into Nvidia’s PhysX system and wrote a lot of custom code to make this system as efficient and customizeable as possible! I added a lot of code to draw PhysX shapes in the editor and during runtime so you can see exactly what my Rama Melee Plugin is doing!
5. The whole system can be utilized entirely in Blueprints, but my plugin includes all the source code so you can extend every part of my system, including the hardcore PhysX coding! I have many videos demonstrating the usefulness and mechanics of this plugin here.
Technical Details
List of Modules:
? RamaMeleePlugin (Runtime)
Intended Platforms: Desktop, should work in VR no issue, and on console and Mobile as the product mainly works with PhysX engine + Blueprints
Platforms Tested: Desktop
https://www.unrealengine.com/marketplace/rama-s-melee-weapon-plugin
Spell and Damage System v4.21
The system is designed to be used with any game that needs advanced damage system. This includes RPG, FPS, MOBA, MMOs … The spell system is built on top of the damage system so you can use either one or both if you want to. Spell casting system is also included!
Core
features:
? different spell type templates: projectile, lock-on projectile,
direct spell, area of effect, spell following ground, spell
? enhanced
damage system with very flexible modifiers (buff and debuffs): increase/decrease
of damage, healing, critical strike, critical strike chance …
? modifiers
also effect other properties of the actor: speed, casting speed, movement, is it
in control …
? working examples with unique effects: there are over 15 unique
game-ready spells and modifiers implemented
? full support for networked game
with prediction
? casting component with proper resource handling that makes
it easy to also cast abilities
? built so it is easy to setup and
prototype
? data based spell, ability casting and modifier description so you
can load properties from cvs file
Technical Details
The
package contains (without Demo content):
? Blueprint Library for extended
damage system (can be used separately from the spells, only depends on the
modifiers)
? 12 Blueprints
? 3 Blueprint interfaces
? 3 Blueprint
structures
? 27 particle effects (explosions are modified Epic’s assets
needed for the demo but other are unique), 34 materials and material instances
used mostly by particle effects
? 3 vector fields
Demo example contains working examples of spells where some, but far from all possibilities are used. The demo content also contains fully functional character that uses the casting system. A very simple user interface is also implemented. All the above features fully support networking.
The system also has extended documentation with 13 tutorial blueprints that give you the overview of the system and help you make your first spell/modifier or character cast something.
https://www.unrealengine.com/marketplace/spell-and-damage-system
Old Train Factory
Abandoned train factories, covered with green plants. All kinds of discarded items: train, track, working platform, steel pipe, window, etc. Filled with traces of human abandonment.
Basically, all of the building blocks are modular, easy to splice. Such as: walls, doors, windows and pipes.
The
ground is a few blocks of model splicing, in order to facilitate the vertex
color rendering,
Time is defined as the noon, strong sunlight
Technical Details
Physically-Based
Rendering: Yes
Collision: Yes, automatic /Partial manual
LODs:
No
Number of Textures: 85
Number of Meshes: 129
Number of materials and
Instances: 61
Intended Platforms: Desktop, Console, VR
Platforms Tested:
Windows PC
Documentation Included: No
https://www.unrealengine.com/marketplace/old-train-factory
아동 청소년 이용음란물을 제작/배포/소지시 아동 청소년의 성보호에 관한법률 11조에 따라 형사처벌을 받을 수 있습니다.