#1 Introduction and Project Overview.flv |
11.9 M |
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#10 3ds Max file management.flv |
54 M |
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#11 Modeling Overview.flv |
8.5 M |
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#12 Setting up reference images.flv |
43.9 M |
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#13 Modeling the hull.flv |
68.3 M |
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#14 Modeling the tail.flv |
52.9 M |
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#15 Modeling the tail fins.flv |
90.2 M |
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#16 Modeling the fenders.flv |
87.3 M |
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#17 Modeling the jets.flv |
79.9 M |
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#18 Modeling the hull top.flv |
67.6 M |
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#19 Modeling the rotors.flv |
68.3 M |
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#2 Breaking down the interface.flv |
73.6 M |
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#20 Modeling the stabilizers for the rotors.flv |
90.7 M |
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#21 Modeling the fan blade assembly.flv |
73.8 M |
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#22 Assembling the rotor parts.flv |
78.4 M |
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#23 Modeling the rear landing gear.flv |
76.4 M |
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#24 Modeling the front landing gear.flv |
30 M |
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#25 Adding the hull details.flv |
47.5 M |
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#26 Modeling the gun turret.flv |
66.8 M |
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#27 Using symmetry and mirror.flv |
76.7 M |
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#28 Modeling any final details.flv |
101.9 M |
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#29 Using smoothing techniques.flv |
91.4 M |
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#3 Modifying the workspace.flv |
41.2 M |
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#30 Material Overview.flv |
37.9 M |
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#31 Adding materials to specific polygons.flv |
46 M |
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#32 Using procedural textures.flv |
34.4 M |
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#33 Nesting procedural textures.flv |
43.2 M |
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#34 UV Basics.flv |
68.6 M |
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#35 Bump map basics.flv |
33.2 M |
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#36 Creating a complex UV.flv |
76.2 M |
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#37 Managing symmetrical UVs.flv |
98.9 M |
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#38 Exporting UVs.flv |
41.6 M |
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#39 Rigging Overview.flv |
4.8 M |
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#4 Viewport navigation.flv |
48.7 M |
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#40 Cleaning up the asset working with groups and layers.flv |
101.8 M |
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#41 Modifying pivots in 3ds Max.flv |
53.3 M |
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#42 Building control objects.flv |
56.3 M |
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#43 Creating custom parameters.flv |
40 M |
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#44 Wiring parameters.flv |
64.6 M |
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#45 Working with expressions.flv |
61.9 M |
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#46 Controlling parameters with 3ds Max's Reaction Manager.flv |
52.5 M |
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#47 Rigging the airship's front landing gear.flv |
43.4 M |
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#48 Creating bone systems.flv |
86.5 M |
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#49 Understanding inverse kinematics.flv |
48.9 M |
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#5 Viewport render modes.flv |
31.8 M |
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#50 Enveloping geometry.flv |
51 M |
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#51 Making your rigs animator-friendly.flv |
24 M |
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#52 Animation Overview.flv |
5.7 M |
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#53 Creating and editing keyframes on the TrackBar.flv |
62.9 M |
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#54 Managing keyframes in the Curve Editor cycling animations infinitely.flv |
61.9 M |
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#55 Path animation.flv |
57.2 M |
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#56 Simulating crowds with Populate.flv |
25.9 M |
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#57 Starting on the flight sequence.flv |
56.4 M |
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#58 Finalizing the airship's blocking pass.flv |
63.4 M |
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#59 Completing the movements of the airship's body.flv |
98.5 M |
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#6 Selecting objects.flv |
32.4 M |
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#60 Enhancing our animation with Secondary Action.flv |
54.3 M |
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#61 Wrapping up our work on the airship.flv |
64.8 M |
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#62 Adding a shot camera.flv |
103.8 M |
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#63 Completing our shot creating real-time previews in 3ds Max.flv |
48.1 M |
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#64 Dynamics Overview.flv |
5.1 M |
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#65 Creating particles in 3ds Max.flv |
51.1 M |
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#66 Fine-tuning particle behavior.flv |
41.5 M |
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#67 Creating particle collisions.flv |
64.9 M |
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#68 Basic particle shading.flv |
39.7 M |
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#69 Finalizing particle shading.flv |
42.2 M |
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#7 Creating objects.flv |
55.2 M |
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#70 Rendering Overview.flv |
6.6 M |
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#71 Overview of 3ds Max light types.flv |
61.2 M |
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#72 Basic attributes of 3ds Max lights.flv |
60.6 M |
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#73 Working with shadows.flv |
52.7 M |
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#74 Image-based lighting in 3ds Max.flv |
97.6 M |
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#75 Adjusting the Rendering Controls for 3ds Max objects.flv |
37.2 M |
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#76 Rendering with mental ray materials in 3ds Max.flv |
46.6 M |
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#77 Creating custom material libraries in 3ds Max.flv |
92.5 M |
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#78 Rendering the final sequence from 3ds Max.flv |
97.1 M |
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#8 Grouping and Parenting.flv |
60.9 M |
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#9 Subobject modes.flv |
59.3 M |
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1.jpg |
19.3 K |
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2.jpg |
38.4 K |
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3.jpg |
37.3 K |
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project_files.zip |
229.5 M |
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