| #1 Introduction and Project Overview.flv |
11.9 M |
- |
- |
| #10 3ds Max file management.flv |
54 M |
- |
- |
| #11 Modeling Overview.flv |
8.5 M |
- |
- |
| #12 Setting up reference images.flv |
43.9 M |
- |
- |
| #13 Modeling the hull.flv |
68.3 M |
- |
- |
| #14 Modeling the tail.flv |
52.9 M |
- |
- |
| #15 Modeling the tail fins.flv |
90.2 M |
- |
- |
| #16 Modeling the fenders.flv |
87.3 M |
- |
- |
| #17 Modeling the jets.flv |
79.9 M |
- |
- |
| #18 Modeling the hull top.flv |
67.6 M |
- |
- |
| #19 Modeling the rotors.flv |
68.3 M |
- |
- |
| #2 Breaking down the interface.flv |
73.6 M |
- |
- |
| #20 Modeling the stabilizers for the rotors.flv |
90.7 M |
- |
- |
| #21 Modeling the fan blade assembly.flv |
73.8 M |
- |
- |
| #22 Assembling the rotor parts.flv |
78.4 M |
- |
- |
| #23 Modeling the rear landing gear.flv |
76.4 M |
- |
- |
| #24 Modeling the front landing gear.flv |
30 M |
- |
- |
| #25 Adding the hull details.flv |
47.5 M |
- |
- |
| #26 Modeling the gun turret.flv |
66.8 M |
- |
- |
| #27 Using symmetry and mirror.flv |
76.7 M |
- |
- |
| #28 Modeling any final details.flv |
101.9 M |
- |
- |
| #29 Using smoothing techniques.flv |
91.4 M |
- |
- |
| #3 Modifying the workspace.flv |
41.2 M |
- |
- |
| #30 Material Overview.flv |
37.9 M |
- |
- |
| #31 Adding materials to specific polygons.flv |
46 M |
- |
- |
| #32 Using procedural textures.flv |
34.4 M |
- |
- |
| #33 Nesting procedural textures.flv |
43.2 M |
- |
- |
| #34 UV Basics.flv |
68.6 M |
- |
- |
| #35 Bump map basics.flv |
33.2 M |
- |
- |
| #36 Creating a complex UV.flv |
76.2 M |
- |
- |
| #37 Managing symmetrical UVs.flv |
98.9 M |
- |
- |
| #38 Exporting UVs.flv |
41.6 M |
- |
- |
| #39 Rigging Overview.flv |
4.8 M |
- |
- |
| #4 Viewport navigation.flv |
48.7 M |
- |
- |
| #40 Cleaning up the asset working with groups and layers.flv |
101.8 M |
- |
- |
| #41 Modifying pivots in 3ds Max.flv |
53.3 M |
- |
- |
| #42 Building control objects.flv |
56.3 M |
- |
- |
| #43 Creating custom parameters.flv |
40 M |
- |
- |
| #44 Wiring parameters.flv |
64.6 M |
- |
- |
| #45 Working with expressions.flv |
61.9 M |
- |
- |
| #46 Controlling parameters with 3ds Max's Reaction Manager.flv |
52.5 M |
- |
- |
| #47 Rigging the airship's front landing gear.flv |
43.4 M |
- |
- |
| #48 Creating bone systems.flv |
86.5 M |
- |
- |
| #49 Understanding inverse kinematics.flv |
48.9 M |
- |
- |
| #5 Viewport render modes.flv |
31.8 M |
- |
- |
| #50 Enveloping geometry.flv |
51 M |
- |
- |
| #51 Making your rigs animator-friendly.flv |
24 M |
- |
- |
| #52 Animation Overview.flv |
5.7 M |
- |
- |
| #53 Creating and editing keyframes on the TrackBar.flv |
62.9 M |
- |
- |
| #54 Managing keyframes in the Curve Editor cycling animations infinitely.flv |
61.9 M |
- |
- |
| #55 Path animation.flv |
57.2 M |
- |
- |
| #56 Simulating crowds with Populate.flv |
25.9 M |
- |
- |
| #57 Starting on the flight sequence.flv |
56.4 M |
- |
- |
| #58 Finalizing the airship's blocking pass.flv |
63.4 M |
- |
- |
| #59 Completing the movements of the airship's body.flv |
98.5 M |
- |
- |
| #6 Selecting objects.flv |
32.4 M |
- |
- |
| #60 Enhancing our animation with Secondary Action.flv |
54.3 M |
- |
- |
| #61 Wrapping up our work on the airship.flv |
64.8 M |
- |
- |
| #62 Adding a shot camera.flv |
103.8 M |
- |
- |
| #63 Completing our shot creating real-time previews in 3ds Max.flv |
48.1 M |
- |
- |
| #64 Dynamics Overview.flv |
5.1 M |
- |
- |
| #65 Creating particles in 3ds Max.flv |
51.1 M |
- |
- |
| #66 Fine-tuning particle behavior.flv |
41.5 M |
- |
- |
| #67 Creating particle collisions.flv |
64.9 M |
- |
- |
| #68 Basic particle shading.flv |
39.7 M |
- |
- |
| #69 Finalizing particle shading.flv |
42.2 M |
- |
- |
| #7 Creating objects.flv |
55.2 M |
- |
- |
| #70 Rendering Overview.flv |
6.6 M |
- |
- |
| #71 Overview of 3ds Max light types.flv |
61.2 M |
- |
- |
| #72 Basic attributes of 3ds Max lights.flv |
60.6 M |
- |
- |
| #73 Working with shadows.flv |
52.7 M |
- |
- |
| #74 Image-based lighting in 3ds Max.flv |
97.6 M |
- |
- |
| #75 Adjusting the Rendering Controls for 3ds Max objects.flv |
37.2 M |
- |
- |
| #76 Rendering with mental ray materials in 3ds Max.flv |
46.6 M |
- |
- |
| #77 Creating custom material libraries in 3ds Max.flv |
92.5 M |
- |
- |
| #78 Rendering the final sequence from 3ds Max.flv |
97.1 M |
- |
- |
| #8 Grouping and Parenting.flv |
60.9 M |
- |
- |
| #9 Subobject modes.flv |
59.3 M |
- |
- |
| 1.jpg |
19.3 K |
- |
- |
| 2.jpg |
38.4 K |
- |
- |
| 3.jpg |
37.3 K |
- |
- |
| project_files.zip |
229.5 M |
- |
- |
| 총 76개의 파일이 더 있습니다. 파일 더 보기 |
| 리스트 접기 |