1. Introduction and Project Overview.flv
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11 M |
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1.jpg
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52.1 K |
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10. Continuing to integrate our shots together in Maya.flv
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30.7 M |
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11. Creating low-quality previews in Composite for use in Maya.flv
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30 M |
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12. Offsetting our cameras and image planes to play correctly.flv
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23.7 M |
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13. Hand-matching a camera inside Maya.flv
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54.9 M |
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14. Matching the table orientation on shot 1 cam.flv
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60.3 M |
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15. Constraining a preview camera to move with our shots.flv
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38.2 M |
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16. Testing our matchmove inside Maya and fixing any issues.flv
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55.2 M |
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17. Modeling the pyramid asset.flv
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48.8 M |
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18. Extruding and Beveling our pyramid.flv
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49.8 M |
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19. Modeling the interior of the pyramid.flv
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55.7 M |
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2. Examining the shots and the footage.flv
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25.7 M |
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20. Animating the first shot - Pyramid sliding across the table.flv
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72.1 M |
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21. Animating the second shot - Pyramid opens.flv
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69.2 M |
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22. Creating emitters for our nParticles.flv
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50.5 M |
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23. Animating the emitters in sync with the doors opening.flv
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27.3 M |
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24. Adding Newton and Drag forces to draw our particles into the air.flv
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32 M |
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25. Keeping our nParticles in the pyramid and creating a vortex.flv
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33.1 M |
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26. Creating the goal models for our particles.flv
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46.9 M |
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27. Animating the goals on and off to create the transitions.flv
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49 M |
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28. Using a Gravity force to create falling particles.flv
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32.2 M |
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29. Caching our particles and instancing geometry.flv
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43.3 M |
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3. Creating a plan to keep our shots consistent for Maya.flv
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25.8 M |
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30. Bringing in our HDR image for indirect lighting.flv
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31.6 M |
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31. Adding direct lighting sources.flv
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27.7 M |
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32. Creating a material for our pyramid.flv
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45.4 M |
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33. Using projection techniques to vary particle color by distance.flv
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49.8 M |
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34. Animating the particle projection to stay with our particles.flv
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35.9 M |
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35. Animating the particle ramp and beginning our table shader.flv
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21.3 M |
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36. Creating a clean plate and reflection map for shot 1.flv
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35.3 M |
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37. Projecting our reflection map onto our geometry.flv
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29.5 M |
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38. Setting up basic render passes and layers.flv
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14.6 M |
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39. Changing our Ambient Occlusion pass for the best results.flv
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24.4 M |
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4. Manually tracking shot two.flv
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47.6 M |
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40. Choosing the file type and frame buffer for compositing.flv
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21.2 M |
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41. Rendering with multiple cameras and fixing the preview cam.flv
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20.2 M |
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42. Overriding render layers to render each camera separately.flv
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22.6 M |
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43. Creating a layer to output a particle matte pass.flv
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17.5 M |
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44. Creating the reflection height shader and pass.flv
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35.9 M |
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45. Doing final checks on render settings and batch rendering.flv
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23.5 M |
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46. Dealing with mental ray® 'out of memory' errors.flv
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12.1 M |
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47. Color correcting our shots for consistency in Nuke.flv
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41.4 M |
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48. Using a ColorLookup and ColorCorrect to push our footage.flv
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31.8 M |
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49. Fixing shot 3 with color correction and Keyer nodes.flv
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46.8 M |
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5. Manually tracking shot three.flv
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30.2 M |
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50. Reusing color correction nodes to save time on shot 4.flv
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32.3 M |
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51. Using a luma keyer to darken our scene in shot 5.flv
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37.9 M |
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52. Tracking the table and combining keys to finish shot 5.flv
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46.8 M |
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53. Breaking apart our EXR into passes and setting the colorspace.flv
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26.1 M |
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54. Combining our basic color passes and specularity.flv
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27 M |
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55. Combining passes to create a proper foreground alpha.flv
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22.9 M |
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56. Using our Clean Plate to fix shot 1.flv
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31.8 M |
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57. Adding DOF and dilating our pass to fix edge issues.flv
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36.8 M |
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58. Adding motion blur using our motion vector pass.flv
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36.5 M |
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59. Lightwrapping and blurring to composite with background.flv
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27.8 M |
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6. Manually tracking shot four.flv
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44.9 M |
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60. Adding the reflection to our background.flv
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53.5 M |
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61. Tweaking the reflection and adding AO to the background.flv
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36.7 M |
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62. Using Keying techniques to fix depth in shot 2.flv
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46.1 M |
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63. Creating an expansive ground shadow using existing images.flv
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45.9 M |
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64. Blurring our Depth and Motion Vectors for a soft look.flv
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30.6 M |
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65. Painting out the visible markers using RotoPaint.flv
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25.4 M |
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66. Using the particle matte to color correct our particles.flv
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18 M |
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67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv
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34.4 M |
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68. Adding larger ground ambient occluion.flv
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36.9 M |
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69. RotoPainting markers out of the background.flv
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26.3 M |
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7. Creating the coordinate system for shot four.flv
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16.4 M |
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70. Converting Shot 3 to Shot 4 and making color tweaks.flv
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27.6 M |
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71. Using RotoPaint to fix background errors.flv
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52.7 M |
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72. Converting shot 4 to shot 5 and fixing alpha issues.flv
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35.6 M |
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73. Animating the particle color correction during the fall.flv
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45.7 M |
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74. RotoPainting markers and viewing the final shots.flv
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23.6 M |
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8. Manually tracking shot five.flv
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51.3 M |
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9. Integrating our various matchmoves into one scene.flv
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38.5 M |
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project_files.zip
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904.7 M |
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